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Mocha pro vs mocha ae
Mocha pro vs mocha ae









mocha pro vs mocha ae

To stress a point, this hack will not give you an accurate camera solve for full 3D positioning! Remember, we lied to mocha, told mocha it was a static camera, then told mocha the painting is moving. This lies to mocha and tells it the painting is moving.

mocha pro vs mocha ae

Make sure your surface is aligned with the painting corners. This lies to Mocha, telling it you have a static camera. Go into the Dope Sheet and copy that keyframe and paste it to every frame. I haven't looked at the source clip (I am on my phone), but here's a way to "trick" Mocha Hitfilm.įirst, define a spline for something that isn't the painting: track one frame. Solving multiple splines on the painting won't help-in fact, it hurts! The painting is a single plane, and tracking it in two layers is trying to tell mocha two objects exist in the same location, which means there's no parallax for depth. Yes, exporting the camera solve lets you get corner and center points for the exported surfaces, but it's not the same workflow as Mocha AE corner pin data. If the camera is moving, then you would have to solve with two planes to get accurate 3D positioning. Although exported camera solves do give point data for the corners and centers of your surfaces, exported camera solves are 3D data while Mocga AE corner pin exports are 2D data. Mocha Hitfilm exports camera solve data and shape data only. Mocha AE can export corner-pin data to AE. What's throwing you guys in this thread is the differences between Mocha AE and Mocha Hitfilm, both of which are subsets of Mocha Pro.











Mocha pro vs mocha ae